Sucker Punch shared several ambitious mechanics at GDC that proved too big for the final game, including a dual-timeline system and a rotating in-game map.
Sucker Punch Productions ‘ Nate Fox and Jason Connell have revealed during a talk at GDC that Ghost of Yotei nearly implemented a rock-climbing mechanic similar to The Legend of Zelda: Breath of the ...
Sometimes, hoovering up every possible collectible in a game can be incredibly satisfying, giving you a real sense of accomplishment for finishing the busywork you didn't technically need to do. Other ...