Archaeology has a new, unlikely interface: conversation. Instead of peering at potsherds in glass cases, players can now walk ...
Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays have helped, but they are often expensive to develop and hard to update ...
Introduction: The economic problem -- In the beginning. To live is to work ; Idle hands and busy beaks ; Tools and skills ; Fire's other gifts -- The provident environment. "The original affluent ...