Obsidian followed PoE up with Pillars of Eternity II: Deadfire in 2018, before Microsoft bought the company later that year.
At launch, and for the past 10 years, Pillars of Eternity has been a real-time-with-pause experience, letting players fight large numbers of foes while planning things out using the combat pause ...
People in power exploiting others is a recurring theme for Obsidian, stretching back to when Boyarsky and Outer Worlds consultant Tim Cain were part of Interplay and Black Isle, the studios behind the ...