Goodbye Ken Levine, and fare you well in your new endeavor: the guy whose credits include the original Thief, System Shock 2 (still my favorite Shock) and BioShock, and who founded Irrational Games 17 ...
TL;DR: Ken Levine, creator of BioShock and former Irrational Games head, champions singleplayer games for their immersive, personal storytelling and appeal to players with social anxiety. His upcoming ...
Sarah has been an editor and contributor for GameRant since 2015. She kicked off her video game journey after meeting her first Chocobo, she never looked back. After years of playing them, she decided ...
Ken Levine is running. No really! I’m assuming on a treadmill. Aha, I think, something we have in common. I’m a runner, too, though as I’m speaking to him by phone, listening to him catch his breath, ...
Rolling Stone's Glixel today published a fascinating, in-depth interview feature with BioShock designer Ken Levine. One particularly interesting segment of the interview focuses on why Levine stopped ...
TL;DR: Ken Levine's new game, Judas, is a traditional singleplayer first-person shooter without microtransactions or live service elements. Developed over years by BioShock's creator, Judas focuses on ...
There’s a fine line between Shakespeare villain and Jersey Shore villain though. Ken Levine hasn’t released a game since BioShock Infinite since 2013. In 2017, he founded Ghost Story Games. But it ...
Jason Fennell is a writer and game designer based out of Chicago, IL. He has been writing articles about video games for several years now, with a professional interest in Adobe Flash and its legacy.
It is genuinely remarkable that Take-Two has chosen to keep development going. Ghost Story Games has a new job opening out. As shared on the GamingLeaksAndRumours subreddit by user WallyWithReddit, ...
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"I still went and made a level that looked entirely different and played entirely different." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
GameSpot may get a commission from retail offers. If it seems like it's been an eternity since Ken Levine's last game, BioShock Infinite, it's because 12 years feels like a lifetime in the video game ...
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